4 ms·
The difference is going to be what type of objects generate garbage. In Unity, everything you instantiate has the potential to make garbage (because C#), but fo
by a_t48 9y ago
The difference is going to be what type of objects generate garbage. In Unity, everything you instantiate has the potential to make garbage (because C#), but for UE, it’s mostly top level objects which don’t have a lot of churn.