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Yes, absolutely. Probably by far the optimization between being able to do anything you want while being dead simple to do it in. "Easier" engines like rpgmaker
by zanny 9y ago
Yes, absolutely. Probably by far the optimization between being able to do anything you want while being dead simple to do it in. "Easier" engines like rpgmaker or LOVE severely limit what you can accomplish with the game, while more established engines like UE and Unity have a lot more front loaded scaffolding to do.
- thomastjeffery 9y ago> more established engines like UE and Unity have a lot more front loaded scaffolding to do. This, in my opinion, is Godot's biggest advantage. UE and Unity are a lot for a new user to contend with.
- veli_joza 9y agoLöve has only one limit - it's 2D. Other than that, you can use build anything you want, in simple and cross-platform way. Löve is easy in terms of API size and tooling, but it's more low-level than other engines and therefore aimed at developers that like to build their own tools along the way. It feels very liberating and productive, plus you are not stuck with sub-par editors (unless you make them such).