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SimulaVR (Linux VR Desktop written in Haskell) is currently in the process of integrating Godot into its rendering loop. In order to do that we've been making
by georgewsinger 9y ago
SimulaVR (Linux VR Desktop written in Haskell) is currently in the process of integrating Godot into its rendering loop.
In order to do that we've been making Haskell FFI bindings for the Godot API. If anyone's interested check out: https://GitHub.com/SimulaVR/Simula https://GitHub.com/SimulaVR/Simula
- aetherspawn 9y agoAre the Haskell godot bindings in a usable state? Very interested
- georgewsinger 9y agoThey're not in a usable state yet but will most likely be by the end of the month. They are being generated in one shot via Template Haskell, and will be located here: https://github.com/SimulaVR/godot-haskell https://github.com/SimulaVR/godot-haskell Drop by https://gitter.im/SimulaVR/Simula https://gitter.im/SimulaVR/Simula to discuss this at any point. There are some other Godot people involved in this project as well if you have any questions.