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Patterns for Influencing Behaviour Through Design
- Natsu 16y agoThe 'Machiavellian Lens' is entirely too prevalent in technological design, but it's still interesting to read through them. I've seen most of these things before, but never really analyzed them.
- jackolas 16y agoThese seem interesting... not a great read but maybe I'll reference them at random on my phone on the go.
- Lorin 16y agoLooks like the site is crapping out, anyone have a mirror?
- some1else 16y agoWoah, great resource. Nice and compact. As I'm fond of trees, I decided not to print the PDF, but to add a Table of Contents with links to subsections on the second page, so it's easier to use as a quick reference. Should fit for desktop usage: http://dl.dropbox.com/u/1508039/DesignIntent-draftoc.pdf http://dl.dropbox.com/u/1508039/DesignIntent-draftoc.pdf
- tomjen3 16y agoNice and super useful, now we just need a way to destroy any gains made from modifying peoples behaviour. If you want me to act differently but can't afford to spend the time to actually get me to do so by convincing me of the rightness of the action using rational means, I have to assume that there isn't any benefit to me, and act accordingly.