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This sort of sounds like the Europa Universalis series, where history affects the various countries you can play. There's nothing stopping you from trying to re
by ryl00 9y ago
This sort of sounds like the Europa Universalis series, where history affects the various countries you can play. There's nothing stopping you from trying to reverse the decline of Byzantium upon the onslaught of the Ottomans, but the deck is certainly stacked against you...
- astrodust 9y agoEU IV's "failure" states are a lot more interesting than those in Civilization. You can take a severe beating, lose a lot of territory, and recover it later. This is because holding territory is a lot harder, and integrating captured territory is more expensive. You can't snowball as quickly, and short-term setbacks can be reversed by planning carefully. Civ's new expansion does try and fix some of this, but it's not as nuanced as in EU IV. City-flipping is a thing again, but the mechanics are pretty cartoony.