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Unreal is ahead on some of their 3D capabilities—Godot only targets OpenGL ES 3, at the moment. However, this affords Godot a huge number of target platforms on
by ordinaryradical 9y ago
Unreal is ahead on some of their 3D capabilities—Godot only targets OpenGL ES 3, at the moment. However, this affords Godot a huge number of target platforms on the same codebase and, in a huge turn, now that MoltenVK is being open sourced by Valve, Godot is moving its render API to Vulkan.
If you want to play with all the bells and whistles now, Unreal currently let’s you use a more advanced graphical pipeline; if you want to multi-platform your game or you won’t be releasing a shader-heavy 3D game in the next year, I would at least try Godot.