4 ms·
I really like the approach taken by Factorio, which is that you play as a villain. A genocidal, colonialist, polluting, industrious, and perhaps unconscious vil
by psyc 9y ago
I really like the approach taken by Factorio, which is that you play as a villain. A genocidal, colonialist, polluting, industrious, and perhaps unconscious villain. The game doesn't state this, but I believe most players basically agree it's the case.
- xg15 9y agoIs that their actual intent? I always had the impression the game is mostly not caring about the consequences at all and simply wants to be a toy for people engaging in fantasies of complex automated systems. (Otherwise those people might find other outlets for their fantasies... like designing horribly overengeneered software architectures...) I agree you could make an awesome game about this by pretending to be a purely utilitarian engeneering puzzle and later showing you the actual consequences of your actions. But I wasn't aware that was their actual strategy. If it was, hats off!
- sbierwagen 9y ago>I always had the impression the game is mostly not caring about the consequences at all Then why does the pollution game mechanic exist, and why does pollution kill trees?
- xg15 9y agoGood point.
- caf 9y agoThat does actually exist: http://www.decisionproblem.com/paperclips/ http://www.decisionproblem.com/paperclips/