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Good stuff. I plan to share this with each development manager on my team. We've learned many of these lessons the hard way. Others, we've decided not to pursue
by atldev 16y ago
Good stuff. I plan to share this with each development manager on my team. We've learned many of these lessons the hard way. Others, we've decided not to pursue. For example, we have found working together in a team room is extremely helpful when working through a new model design, etc. So we have a 3 days in, 2 days virtual model.
Along the lines of removing technology, we've enjoyed using a mockup tool (like Peldi's Balsamiq or Mockingbird) for capturing story flows and wireframes. I know it's tech, but these tools do such a good job of removing the tech it's barely visible.
And from the article, a diagram that captures the idea behind MVP fairly well: http://rubypond.com/images/scheduling-stories.png http://rubypond.com/images/scheduling-stories.png