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I've seen first hand how terrible dev environments such as EA are compared to startups and tech giants in SV. But that said.. in an industry where the barrier o
by robbomacrae 9y ago
I've seen first hand how terrible dev environments such as EA are compared to startups and tech giants in SV. But that said.. in an industry where the barrier of entry for new games companies is so low, why is this even necessary? Any group of disgruntled employees with some ideas for games can say enough is enough and go start their own games company where they treat people better and subsequently attract talent (whilst raising the bar for everyone else).
- giantsloth 9y agoThe idea that it’s simple to build, design, audio engineer, graphic design, run a company, market the product, do accounting/taxes, figure out your legal stuff, etc is patently absurd
- Gabriel_Martin 9y ago"Have you ever felt exploited by the game industry? Are you in a precarious situation? No job stability and in desperate need of support? Are you losing hope that you can work in a landscape you love at all?" I'm not sure that your point actually is relevant to what they're hoping to address. Everyone having the opportunity (nevermind the intent or will) to start their own game company does not address exploitation in any way.
- ramy_d 9y agoI don't think the everyday alternative to a bad job should be a startup. That's such a different level of commitment it's not even comparable.
- 49531 9y agoCompanies are typically careful to keep employees atomized enough to prevent the disgruntled from organizing. Typically they suffer in isolation and just job hop until they find a place they enjoy working at. There are also small things companies can do to make the lives of their employees better that are sometimes impossible to negotiate as an individual. Unified teams can negotiate some of these things.
- casiotone 9y agoRead the first sentence of your post. That's why it's necessary.