3 ms·
Not since the rise of DLC. With companies providing DLC support for years after release, games are moving to a SaaS-like model. Take, for example, Crusader Kin
by amyjess 9y ago
Not since the rise of DLC. With companies providing DLC support for years after release, games are moving to a SaaS-like model.
Take, for example, Crusader Kings II, a game released in 2012 that's still getting DLC and free patches subsidized by DLC sales to this day.
And there's also this infographic about day-one DLC that's been going around for a few years now: http://www.extremetech.com/wp-content/uploads/2015/08/DLCWorks.png http://www.extremetech.com/wp-content/uploads/2015/08/DLCWor...