4 ms·
This is why I wish I had gotten into video game development rather than app development. Once the game is finished it is (for the most part) complete.
by smattiso 9y ago
This is why I wish I had gotten into video game development rather than app development. Once the game is finished it is (for the most part) complete.
- Clubber 9y agoI read that's a rough industry.
- some_account 9y agoAre you being sarcastic? The game industry is the hardest and most miserable. Surely you haven't missed that.
- gerbilly 9y agoThe worst games to work on are the sports franchises, they have to be out before the next season starts because the team lineups might change next season.
- gambiting 9y agoI guess, if you pick badly then it probably is. I've been working in video games for 4 years now(as a C++ engine programmer) and I'm still enjoying it a lot. We ship a project, millions of people enjoy it, it feels great. The last time I had to do overtime was 2 years ago I think, I'm usually home by 5pm and get to do other stuff I really enjoy. The pay could be a bit better, but seriously, the superb job satisfaction and good work-life balance is worth the slight reduction in pay compared to companies where you hate every second of being there.
- some_account 9y agoAlright, nice to hear there are still decent companies out there. Its easy to get the image that the entire industry is really bad.
- justinhj 9y agoI got into video game development. It is mostly fun and interesting work and I have never regretted it. Sometimes when I was younger I was exploited for my passion with long hours or poor pay but the game industry largely grew out of that. It can still be tough especially on triple A games with huge marketing budgets... nothing puts pressure on managers and a team like a 7-8 figure marketing spend or a launch deadline that cannot be moved (sports seasons, movie releases, thanksgiving) Video games are software and software does not like to be told to finish in the next N weeks no matter how many bugs or how complex they are, or new features that have been dreamed up and must be implemted. This is where tales of long death marches come from. Even those are not ubiquitous. Anyway finally I get to your point: games are online now and they often don’t finish at launch. You can now continue to fix bugs and tweak gameplay after launch and have users update. Not only that but work begins on downloadable expansions and some games have live stores and other online services like leaderboards. I switched to the mobile game industry which is a lot less punishing on staff because you rarely have hard deadlines and games ramp up more slowly. They tend to run for 3-5 years so there is no final release. This means more career stability because AAA teams tend to have layoffs after launch and sometimes disband entirely.
- amyjess 9y agoNot since the rise of DLC. With companies providing DLC support for years after release, games are moving to a SaaS-like model. Take, for example, Crusader Kings II, a game released in 2012 that's still getting DLC and free patches subsidized by DLC sales to this day. And there's also this infographic about day-one DLC that's been going around for a few years now: http://www.extremetech.com/wp-content/uploads/2015/08/DLCWorks.png http://www.extremetech.com/wp-content/uploads/2015/08/DLCWor...