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Developers are very quick to level the finger at players for the emergent behavior that their game systems create. Frustrating game experiences where players f
by ABCLAW 9y ago
Developers are very quick to level the finger at players for the emergent behavior that their game systems create.
Frustrating game experiences where players feel like they've had no agency in their loss lead to people being upset, which leads to people venting, which leads to people avoiding communication unless they vent. Most games that have this cycle start off fairly pleasant, and become increasingly angry places over time.
I'd be exceptionally surprised if this initiative actually deals with the core issues of frustration and poor skill conveyance rather than improved methods of having people suppress their anger while playing.