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I was going to agree that forcing was a less than ideal word choice, hence my edit, but it occurs to me that we've invested time and money into these games, onl
by allthenews 9y ago
I was going to agree that forcing was a less than ideal word choice, hence my edit, but it occurs to me that we've invested time and money into these games, only to have rules potentially changed on the whim of developers. They're not exactly going to issue refunds to suddenly unhappy players.
Moreover, when these developers have access to the minds of hundreds of millions of people, including children, there is a degree of cultural forcing involved. These developers' ideas of right and wrong are potentially influencing society, and this is something that non gamers have little control over.
At the very least, journalists have a responsibility to recognize that toxicity is not universal. One could argue that there is potential for priming young people toward obscenity laws and nanny statism, when they are conditioned to look toward authority for resolution of all problems.
Farfetched, perhaps, but I personally believe that people need to learn to deal with such problems on their own, because external solutions are not always available or enforceable. This could easily have unforseen consequences.