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Ah, a feature chart... The source to Unity3D is available, and it also has a very comprehensive iPhone deployment option. Apps made with Unity3D are still being
by cmelbye 16y ago
Ah, a feature chart... The source to Unity3D is available, and it also has a very comprehensive iPhone deployment option. Apps made with Unity3D are still being approved. Unity also released version 2.1 a few months ago that added a ton of features for MMO games: http://unity3d.com/unity/whats-new/unity-2.1.html http://unity3d.com/unity/whats-new/unity-2.1.html
- nailer 16y agoUnity 3d is plugin based. It uses Silverlight or Moonlight or it's own plugin if they're installed and working. This doesn't have that dependency. OTOH, I suspect Unity3D's performance is much better, as most browsers don't have GPU accelerated graphics yet.
- cmelbye 16y agoI'm not saying that Unity3D is necessarily better, I'm just saying that their feature chart is fairly inaccurate.
- Tommigun 16y agoHi there. I'm Tommi from Rocket Pack and I thought I'd chime in here with a reply. Yes, games made with Unity are currently still accepted into the App Store but fact is that Unity does stand in violation with the TOS, and the plug COULD be pulled at any moment. If you, as an app developer/company, are ok with that risk then go right ahead! We clearly state that the status is uncertain, not that games are not currently accepted. About the MMO features in Unity - we are talking about server side things in the chart (should probably clarify that). Right now Unity only offers RPC calls between clients via P2P without a centralised server, which means you'd need to develop a backend for running an MMO. You would also not be able to run the same code on the server (and possibly not even the same language). So needless to say that a LOT of extra work would be needed in order to even start an MMO project with in Unity. Also the requirement of a plugin (if the game is a browser title) would severely hamper potential user base. I'd say that the comparison is definitely fair as we offer both RPCs, parameter reflection and have an entire backend solution that is specifically designed to run the server side of your game with minimal effort. It also offers analytics, social identity handling, leaderboards and a lot of other services out of the box. Don't get me wrong, I love Unity but its areas of utilization are kinda different from Rocket Engine's. We excel at browser games, MMOs and handheld web apps, whereas Unity is much more geared towards traditional 3d gaming. Nevertheless, thanks for the feedback, and I'm glad to see such an active discussion here! :) -Tommi Kiviniemi, Rocket Pack