6 ms·
The trick is working for companies doing 3D application development that's not related to games. I've never had a job where management treated us like this in
by jdlyga 9y ago
The trick is working for companies doing 3D application development that's not related to games. I've never had a job where management treated us like this in almost a decade so far.
- saiya-jin 9y agoIt's valid to almost any other dev work apart from gaming. As long as you're in your job not purely for the passion but also plain old pragmatism, management is forced to treat you well - otherwise you just walk next door doing the same shit (ideally for 10-20% more). After university I was deciding which way to do (basically either cca backend Java vs cca game dev in C/C++). I took the more corporate Java way and couldn't be happier for last 14 years (within work-for-money restriction, my true happiness comes from stuff I do outside of work).
- ethbro 9y agoThis is one thing I've never understood. For almost any skill set, there are multiple industries you could work in. And furthermore, the industry with the worst treatment of employees is likely not the best paying (given that bad treatment tends to stem from popularity / availability of naive new employees). So, if you don't like your work life... find a related industry!
- jamesrcole 9y agoMoney and working conditions are factors in job satisfaction, but so is what you are doing. Some people really want to make games.
- s73v3r_ 9y agoBut that's a pretty terrible suggestion. It should not be required to change industries to be treated with basic human dignity.
- ethbro 9y agoWorking conditions are a product of three variables: Employee supply * employer demand * legal regulations If supply and demand aren't going to change in your industry... expecting conditions to change is a long wait for a bus that's not coming.
- s73v3r_ 9y agoThat's great and all, but that's still extremely evil.
- delecti 9y agoUnfortunately, it's pragmatic to prepare for companies to be evil.
- annabellish 9y agoRight, but, capitalism. The only ways to change the behaviour of companies is either legally mandating them to do something (which has a decent hit rate), or starving them of employees willing to put up with their shit. Nothing else works. Evil would be the word we would use to describe a person behaving as amorally as companies are expected to behave.
- MsMowz 9y agoThose are not the only two options.
- shoo 9y agoIt's pretty pragmatic advice- there are things that are entirely in your control, partially in your control, and not in your control at all. It's far easier to leave a sick system than to pour in energy to change it
- mfoy_ 9y agoI played a lot of computer games when I was younger, and I always had an interest / knack for programming... everyone always instantly asked "Oh, so are you going to make video games when you're older?"... they always seem perplexed when I said "No." So I can see how there might be an overabundance of bright-eyed bushy-tailed young folk who want to go make video games... Enterprise software isn't sexy but there's lots of demand, it pays well, and you can quickly earn a lot of respect by demonstrating that you have a head on your shoulders.
- nailer 9y agoOr: make your own company. Campo Santo did!
- mediaman 9y agoI know people who are 3D artists getting into the game industry. They don't even necessarily care about the games that much, but love the art. They'd be thrilled to work in some other industry that provides the same type of work but wasn't games, but it doesn't seem like there's much demand outside of the gaming industry. Are there other industries that heavily exercise 3d modeling/art?
- electricslpnsld 9y ago> Are there other industries that heavily exercise 3d modeling/art? Industrial design and architecture come to mind. Film, too, but that is still somewhat crunchy. Virtual and augmented reality, as well.
- stevenwoo 9y agoAnimation though this is often outsourced to studios in Korea like The Simpsons/Futurama from the start, Visual FX (VFX) might be a larger employer than animation, studios are spread around the world.