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With 4K around for corner for regular gamer screens, and top of the line GPUs that cannot handle that at an acceptable speed yet, I think it's a long time befor
by hvidgaard 9y ago
With 4K around for corner for regular gamer screens, and top of the line GPUs that cannot handle that at an acceptable speed yet, I think it's a long time before we see that. Maybe when a 200$ GPU can do 4K 60 fps, but until then 5-10% gain is seen as worth chasing.
- kevingadd 9y agoEvery pass doesn't have to be rendered at native resolution, and most aren't. When you're running a game at 4K on your PS4 pro or modern PC, very often the 4K image is being produced using a mix of temporal anti-aliasing (accumulating a full image over time across multiple frames), heuristic upsampling, etc. Many post-processing passes run well below screen resolution even if you're running at 1080p - things like SSAO and even particle effects are typically rendered at a lower resolution. Also, many modern games have been hitting 60fps at 4k on mid-high tier cards for years - you can hit 60 at 4k with reasonable quality settings in a game like MGS5 or GTA5 on a single 970. If you get a 1080 way more stuff runs great, even at higher settings. Many modern games have an internal resolution slider as well, so you can set the internal resolution to 80 or 90% and still get your UI rendered at full 4K resolution. If the game has temporal anti-aliasing the difference tends to be hard to spot. Finally, if you've got a freesync or gsync monitor, a few dips down to 50fps at 4k aren't going to be super noticeable, and the games look great. :)