3 ms·
I updated my comment. I guess I need to read up on that. I read of so many areas in which PBR stops short in offline contexts, like using constant BRDFs which i
by gt_ 9y ago
I updated my comment. I guess I need to read up on that. I read of so many areas in which PBR stops short in offline contexts, like using constant BRDFs which is a little unnecessary with offline rendering. What am I not understanding there?
- pixel_fcker 9y agoI’m not quite sure of what you’re asking exactly here? What do you mean by constant brdfs?