4 ms·
I haven't seen evidence one way or the other, but it's specifically labeled "real-time GPU raytracing." Do you have evidence it doesn't run at 60 fps?
by VikingCoder 9y ago
I haven't seen evidence one way or the other, but it's specifically labeled "real-time GPU raytracing."
Do you have evidence it doesn't run at 60 fps?
- taejavu 9y agoWell, the video is clearly dropping frames so obviously not maintaining 60fps...
- kevingadd 9y ago"Real-time" has never meant 60fps. It typically just means interactive framerates - fast enough to drag a camera around or move an actor. You can get away with calling 20fps realtime, and lots of stuff runs at 24 or 30fps. (Obviously nobody wants a game like Doom or Battlefield to run at 20 fps, though.)