2 ms·
The main issue with current compute shaders is intersecting with arbitrary geometry in a fast way. I expect that the main thing they will add is raycast() func
by bhouston 9y ago
The main issue with current compute shaders is intersecting with arbitrary geometry in a fast way. I expect that the main thing they will add is raycast() function that propagates the ray to the next surface, similar to how RenderMan shaders or OSL works.