3 ms·
Yeah the variable depth-of-field not working well at < 1 ft is a just a property of the hardware sensors. I guess I don't know exactly what they are but if it's
by epberry 9y ago
Yeah the variable depth-of-field not working well at < 1 ft is a just a property of the hardware sensors. I guess I don't know exactly what they are but if it's time of flight or stereo then they could make it work better at closer ranges but then it wouldn't work as well farther away.
- Ajedi32 9y agoThat's referring to the user being < 1 ft from a virtual object, not a physical one. The docs say "Currently we do not recommend to having interactions with objects within 30 cm of your view for prolonged periods of time. When users approach too close to content for us to display, fade content out gracefully rather than sharply clipping the view."