9 ms·
game assets tend to be highly engine-specific things by their very nature. it can be possible to start from some raw assets when moving to another engine, but
by abiox 9y ago
game assets tend to be highly engine-specific things by their very nature.
it can be possible to start from some raw assets when moving to another engine, but even then you may have, say, a character rig setup that's great in one engine but a huge pain in the ass in another.