4 ms·
Dude, none of the things you mentioned in the level design were possible in Doom's engine.
by Das_Bruce 16y ago
Dude, none of the things you mentioned in the level design were possible in Doom's engine.
- Splines 16y agoAh, chalk it up to fuzzy nostalgia. I swore that the mirrors actually were functional, and you could damage stuff that was on the sidewalk with the boot-kick. Maybe I'm mixing it up with other FPS games of the time. It's been a while.
- ks 16y agoI think you are right. I remember Duke as technically more advance than Doom 2 I found something here: http://doom.wikia.com/wiki/Duke_Nukem_3D http://doom.wikia.com/wiki/Duke_Nukem_3D "While Doom and Duke Nukem 3D feature similar technology, Duke Nukem 3D could in most respects be considered technically superior. The player can jump, crouch, and aim up or down. The rendering engine features slopes, overlapping and moving sectors, arbitrary scaling of textures and strong scripting capabilities"