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The problem with 3D TV adoption: -Lack of 3D content -Lack of 3D TV standards - which causes the previous problem. -Increased cost -Decreased 2D qualit
by dkokelley 16y ago
The problem with 3D TV adoption:
-Lack of 3D content
-Lack of 3D TV standards - which causes the previous problem.
-Increased cost
-Decreased 2D quality
-Extra equipment required for some implementations
If 3D TV had a single standard that content producers could use to create their 3D content, and if consumers could watch it on TVs that required no extra equipment, and if the vast majority of 2D content still looked good on 3D displays, AND if the cost is not prohibitive, then 3D TV will have a shot at thriving in the market. As it stands right now, I think the best application for 3D displays is in specialized research and design, and limited consumer experiences (Avatar, shows at Disneyland, etc.).
- electromagnetic 16y agoI believe it will become more popular if gaming takes it and runs. Virtually any game released on PC, Xbox 360, PS3, PS2, Xbox, Wii, N64... you know with 3D design can easily (more easily than a 2D video) be converted on the fly into 3D because it's already being created in 3D and 'broadcast' as a 2D image.
- nl 16y agoLack of 3D TV standards - which causes the previous problem. That's not true - there is a 3D broadcast standard. There's no standard glasses/TV interface, but that is a separate problem Decreased 2D quality There's no reason why 3D TVs should have decreased 2D quality. IF they do that's a problem with the current implementations, but something that is fixable. I think the only hope for 3D TV is gaming. Everything else seems pointless to me.
- dkokelley 16y agoYou're right about the 3D standards. Creating raw 3D content is one thing - use two cameras at perspectives that mimic the human eyes. I think I meant to say that the standards for publishing weren't there. You could release a 3D film for one standard, and it would be useless on another. It seems similar to the HD DVD and BluRay problem. The filming wasn't an issue, it was choosing which standard to package it with that was causing the issue.