4 ms·
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by Erlangolem 9y ago
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- eutropia 9y agoThe game had been out for a few years, but as a MOBA-style game (like DotA, or League of Legends; thus competing with two of the largest video games in the market period) it didn't attract a critical mass of players to keep the ongoing dev effort worthwhile.
- wlesieutre 9y agoBeing tilted more toward the 3D shooter style, also competing against Overwatch. Different gameplay objectives, but "class based team shooter" could describe either of them.
- trisimix 9y agoto be fair moba is pretty universal/vague too.
- wlesieutre 9y agoYeah, I honestly hate that name. Just by the meaning of words, Unreal Tournament is an "online multiplayer battle arena" but somehow it came to mean specifically "top-down Warcraft 3 custom map with fighting in 3 lanes" now. But the lane fighting genre has been all downhill since Monday Night Combat anyway, so I'm happy to ignore it :P
- delecti 9y agoA number of genre names are only meaningful because people already know what they refer to. Probably the best example is RPG, which ostensibly applies to effectively every game where the player controls a character with a persona.
- abiox 9y agofor myself, the moba-ness was a neutral aspect. my disinterest really lay in feeling that the character design was quite dull and the visuals were generally uninteresting. but those impressions are from limited overall exposure.
- vvanders 9y agoYou've just described commercial game development as a whole. The chance if working on something widely successful is pretty small.
- astura 9y agoNot really, I've worked on a few projects that never saw the light of day outside my dev environment, but it doesn't bother me because I still got paid. My purpose for working is to get paid.