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Unrelated to Wren, but I felt that Bob's book "Game Programming Patterns" ([1] and a free web version [2]) was excellent, and a very down to earth treatment of
by danielbarla 9y ago
Unrelated to Wren, but I felt that Bob's book "Game Programming Patterns" ([1] and a free web version [2]) was excellent, and a very down to earth treatment of the topic. All of the examples were relevant and pretty hard hitting.
I know patterns (especially "design patterns") have become a bit of a swear-word, something which hints at severe engineering malpractices, especially along the lines of introducing unnecessary complexity for seemingly its own sake. I think that view oversimplifies the topic greatly, so hopefully people don't dismiss it at face value.
[1] http://gameprogrammingpatterns.com/ http://gameprogrammingpatterns.com/
[2] http://gameprogrammingpatterns.com/contents.html http://gameprogrammingpatterns.com/contents.html
- _discovery 9y agoGPP was great. Plus, Bob's new book is about writing interpreters! http://craftinginterpreters.com/ http://craftinginterpreters.com/
- danielbarla 9y agoAh cool, thanks for the link. It sounds like it may actually come in handy - I've ended up creating a number of solutions which came pretty close to being fully fledged domain specific languages. Sadly, despite nominally passing a CS compilers course about 20 years ago, my implementations have been horrifically incorrect. Maybe it's time to refresh my memory of how to actually do this.
- _discovery 9y agooh nice, yea it's coming along (the book is not complete yet, like before, it's written and each chapter put up when complete). There's a github repo as well. I'd say it's worth the fun of writing your own alongside or after!