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You either up the realism on the character model or scale it back on the environment, physics, sound, story, gameplay, etc.. The Team Fortress 2 art style woul
by eavc 16y ago
You either up the realism on the character model or scale it back on the environment, physics, sound, story, gameplay, etc..
The Team Fortress 2 art style would be perfectly appropriate to keep him looking smarmy and impossibly perfect.
A grittier character model like what you see in most modern war games would work too. You can still give a guy blonde hair, huge muscles, and dark glasses without making him cartoony. You'd just make him look like Ivan Drago or something.
- JanezStupar 16y agoI think that Dolph Lundgren has all the necessary qualifications: In January 2009, Lundgren's Marbella home was reportedly broken into by three masked burglars who tied up and threatened Qviberg, but fled when they spotted a family photo and realized that the house was owned by Lundgren.[Wikipedia]
- dagobart 16y agoFull link to the passage: http://en.wikipedia.org/wiki/Dolph_Lundgren#Personal_life http://en.wikipedia.org/wiki/Dolph_Lundgren#Personal_life