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While it's a wonder in many ways, the issue with civilization, as with age of empire as it happens, is that it never have been strongly balanced. If you are a g
by quadcore 9y ago
While it's a wonder in many ways, the issue with civilization, as with age of empire as it happens, is that it never have been strongly balanced. If you are a game developer and if you want to make money, I believe there is a $1B game in a balanced civilization.
The way Starcraft solved balancing a strategy game is genius. Basically, most unit have the same damage / cost ratio, but they have different orthogonal abilities. Kinda remind me the weapons of Duke3D which none was better than the other, and all useful depending on the circumstances (little known was the fact that the default gun was absolutely deadly at distance).