3 ms·
What part of this is rendering? It's just file format conversion, with a oddball output format. If they actually ran the no man sky engine on the amiga, even i
by fake-name 9y ago
What part of this is rendering? It's just file format conversion, with a oddball output format.
If they actually ran the no man sky engine on the amiga, even if it was 1 frame per hour, /that/ would actually be impressive.
- jacobush 9y agoOK. "No Man's Sky" viewed through the lens of old technology. Now go enjoy the beauty.
- ainiriand 9y agoI find a bit sad that the beauty has to be directly given to you. I will always remember the first games of the Amiga as the most beautiful graphics I've ever seen, the imagination completed the part that the technology missed. This 'lens of old technology' as you call it made the dreams of many come true, without 4k or anything. The beauty is in your mind, not in the amount of pixels that reach your corneas.
- jacobush 9y agoOh, I am with you 100%. My go to example were flight simulators. The plain colors, filled vector, no shading, no textures, fixed palette were the most beautiful to me. I don't think even now the best graphics beats the imagination of that. The same goes for NES 8 bit Mario. The pixelness is great, even compared to the latest Mario, which is a really, really good game.
- feintruled 9y agoThe Amiga had a rather interesting program called Vista Pro. All it did was take a seed value and some tweakable values and use that to render a semi-realistic looking landscape. It did indeed take quite a while to render a single frame, but you could batch them up and bring them together to make a fly-over animation. https://en.wikipedia.org/wiki/VistaPro https://en.wikipedia.org/wiki/VistaPro I spent ages playing with this piece of software. Trivial by todays standards perhaps, but a window into what was possible.