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Oh my, Hunter was so captivating! I played it a lot even if I never made much progress, at least as in how they maybe officially intended! Amiga could certainl
by yason 9y ago
Oh my, Hunter was so captivating! I played it a lot even if I never made much progress, at least as in how they maybe officially intended!
Amiga could certainly do vector graphics but without texturing. The Blitter chip could easily fill large areas with the same color.
Hunter was an older game still but for example Frontier (Elite II) was also more than playable on Amiga and it was a "late" game, around the time where texture mapping was already getting common on PCs. A bit earlier F1GP offered very competitive detail at the time, again with non-shaded polygons only (you would get some textures in the PC version).