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Well, it’s entirely up to the developer – you won’t have any issues with the driver, or of similar nature. In contrast to SLI, where the driver frequently was
by kuschku 9y ago
Well, it’s entirely up to the developer – you won’t have any issues with the driver, or of similar nature.
In contrast to SLI, where the driver frequently was the cause of issues.
- egeozcan 9y agoHow's the reality situation? I mean, are there any games which run perfectly on a random GPU array?
- kuschku 9y agoAMD has usually used Ashes of the Singularity as demo to show how well a game can run with DX12 or Vulkan multi-GPU. But many of the modern engines have started splitting their render tasks so that some can be put onto additional GPUs (or physics tasks, or animation tasks, ...)