2 ms·
Fantastic. I've heard that to truly remove the awkwardness of VR, the refresh rates need to go as high as possible. 240hz would be better, and I've heard it arg
by nwah1 9y ago
Fantastic. I've heard that to truly remove the awkwardness of VR, the refresh rates need to go as high as possible. 240hz would be better, and I've heard it argued that 1024hz is optimal.
Also, with high enough resolutions, you don't need anti-aliasing. This is pretty close to 8K, which is probably around the time that anti-aliasing stops mattering.
- simias 9y agoI've never found the framerate of my Rift to be a problem however I'd gladly trade it for something with better resolution and improved contrast and brigtness. That being said my high-end gaming PC (using a GTX1080) struggles to maintain native framerate in demanding games without reprojection on the Rift, I can't imagine what kind of futuristic computer you'll need to drive 5500x3000@120Hz in VR. Let's hope the cryptocurrency mining gold rush will have subdued by then.
- Filligree 9y agoFoveated rendering should help a lot, but you'll still definitely need a powerful one.
- psyc 9y agoPer-pixel operations in games have become extremely expensive in the quest for ever more impressive rendering. That gives lots of room to scale back, and still provide a very immersive experience, just with more modest rendering.