3 ms·
> a copper list that completely defines the display, microsecond by microsecond, scanline by scanline Sometimes even less. IIRC, some of the attempts to get ar
by mrec 9y ago
> a copper list that completely defines the display, microsecond by microsecond, scanline by scanline
Sometimes even less. IIRC, some of the attempts to get around the chunky/planar problem for rendering Doom-likes took the approach of just drawing the whole screen in one colour and changing the palette definition of that colour on a pixel-by-pixel basis.
- Flow 9y agoIf you only used to copper to change that one color, you can't get smaller than 8 low-res pixels width of the virtual pixels. You can, however, use more bitplanes and then use both the copper and cpu at the same time to get more colors, but you'd be tight of bus cycles pretty fast and I doubt you could get more than 80 colors per scanline using this technique.