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They probably should not be dealing with all the pain of Vulkan at all. I've been playing with Monogame (used to be Microsoft's XNA) lately, which is cross-pla
by megaman22 9y ago
They probably should not be dealing with all the pain of Vulkan at all.
I've been playing with Monogame (used to be Microsoft's XNA) lately, which is cross-platform and very easy to get up and running with.
- thriftwy 9y agoAs I have been explained, Monogame is not even a game engine, rather a framework for writing game engines. That's a particularly poor fit for 3D visualisation. No primitives, expectations of bringing your own shaders, inability to work with Forms in the same process...