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I went from the Amiga 500 to a 486, yeah Doom and Wolf3D were very impressive in terms of graphical detail but some little known gems on the Amiga really pushed
by whywhywhywhy 9y ago
I went from the Amiga 500 to a 486, yeah Doom and Wolf3D were very impressive in terms of graphical detail but some little known gems on the Amiga really pushed boundaries in scale that wouldn't really be repeated till the likes of GTA 3 or Daggerfall
"Hunter"[1] which was flat shaded 3D, had a very large play area of multiple islands and had multiple drivable vehicles, you could ride bikes, row boats, gunboats, jeeps, tanks, helicopters, surf boards, hovercrafts. All on an Amiga 500, all on 1 floppy disk.
"Mercenary 3" [2] also flat shaded, had a fully simulated solar system with day/night cycles. You could go in buildings, go in taxis, get on a space ship fly up to orbit, go to another planet, land in the city go in a building. The scale of this game is insane for the time.
[1] https://i.ytimg.com/vi/MzByYlnvaN0/hqdefault.jpg https://i.ytimg.com/vi/MzByYlnvaN0/hqdefault.jpg
[2] https://www.myabandonware.com/media/screenshots/m/mercenary-iii-the-dion-crisis-aus/mercenary-iii-the-dion-crisis_3.gif https://www.myabandonware.com/media/screenshots/m/mercenary-...
- yason 9y agoOh my, Hunter was so captivating! I played it a lot even if I never made much progress, at least as in how they maybe officially intended! Amiga could certainly do vector graphics but without texturing. The Blitter chip could easily fill large areas with the same color. Hunter was an older game still but for example Frontier (Elite II) was also more than playable on Amiga and it was a "late" game, around the time where texture mapping was already getting common on PCs. A bit earlier F1GP offered very competitive detail at the time, again with non-shaded polygons only (you would get some textures in the PC version).