4 ms·
I don't have much firsthand experience with Perforce. I've set it up, attached it to UE4 and just appended commits. I have been on the miserable side of git a
by pfranz 9y ago
I don't have much firsthand experience with Perforce. I've set it up, attached it to UE4 and just appended commits. I have been on the miserable side of git and binary data, LFS and other solutions seemed like awkward solutions.
Even ignoring the distributed aspect of git, the things I loved as a solo developer was immediate branching, a sane way of merging, and things being fast because there was no server to talk to (coming from SVN and CVS).
Now that I think more about it, I think some of the game studios I'm familiar with were using Git for the engine and artists were using Perforce for their assets.