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Typically it is a whole lot of work to open source a private service, because the code is intermingled with code for stuff that you either want to keep private,
by lacker 9y ago
Typically it is a whole lot of work to open source a private service, because the code is intermingled with code for stuff that you either want to keep private, or would be impossible to get working outside of your environment.
- gamedna 9y agoYou are assuming that they will release a turn-key working product. Its possible for them to just release key parts that are unique. For example: https://github.com/NoelFB/Celeste/tree/master/Source https://github.com/NoelFB/Celeste/tree/master/Source This game designer only open-sourced his code for the player object. As I am not a seasoned game developer I have enjoyed going through this code and learning some of the techniques. Maybe Digg can help bring up the next generation based on their techniques. Or maybe it helps foster a discussion around how not to implement something.