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I think they could go a long way to fixing this by building a textual representation of blueprints. I can see art assets being unmergeable, but as far as I can
by isopede 9y ago
I think they could go a long way to fixing this by building a textual representation of blueprints. I can see art assets being unmergeable, but as far as I can tell there's no good reason why nodes, the netlist of connections, and their parameters couldn't be stored in text.
At least this would allow diff, merge, and code review with standard tools.