4 ms·
I feel like it's fairly novel (not to say unpredecented?) that one of the top game publishers (Ubisoft) is collaborating with Google on this open-source product
by sbarre 9y ago
I feel like it's fairly novel (not to say unpredecented?) that one of the top game publishers (Ubisoft) is collaborating with Google on this open-source product.
Most game publishers have specialized divisions - Demonware for Activision, EA no doubt has one too - that build closely guarded proprietary multiplayer networking toolkits, as it becomes part of their competitive advantage..
Excited to see how this pans out..
edit: I hadn't heard of AWS GameLift before..
- minimaxir 9y agoDo Unity/UE4 have networking included with their free engines? Networking with UE4 would be interesting given what Epic has learned with Fortnite.
- sbarre 9y agoAlso PUBG, which runs on UE4, uses AWS (and Azure) for their dedicated servers.. I wonder if they're on GameLift for the AWS ones or if they rolled their own setup.. Those engines do come with some networking I believe, but I don't think they come with full server-side game code libraries for matchmaking, server routing, etc.. But maybe I'm wrong, I've only dabbled with those engines as a hobbyist.
- nineteen999 9y agoCannot speak for Unity, but Epic certainly do: https://wiki.unrealengine.com/Dedicated_Server_Guide_(Windows_%26_Linux) https://wiki.unrealengine.com/Dedicated_Server_Guide_(Window... https://wiki.unrealengine.com/Standalone_Dedicated_Server https://wiki.unrealengine.com/Standalone_Dedicated_Server
- Thaxll 9y agoThere is nothing super exited in there, it's just running a game server on Kubernetes which probably a lot of companies already do. The interesting part is the scheduling / healthcheck ( done by integrating the SDK into your engine )