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Interesting that you brought this up...shenzhen I/O actually had to release some updates after they found some puzzles were too difficult to complete, not even
by em3rgent0rdr 9y ago
Interesting that you brought this up...shenzhen I/O actually had to release some updates after they found some puzzles were too difficult to complete, not even optimized!
I suppose one of the downsides of modern day indie game-dev is not having playtesters. But surely with early access these difficulties could be figured out.
Still I'm not necessarily suggesting that failure to optimize should block the player's progress. Rather that the optimization affects the game somehow.