3 ms·
Well, it's already been done for LORD: http://lotgd.net/ http://lotgd.net/ I can see other ways you could do that generically for every door game: 1. Run the g
by unscaled 9y ago
Well, it's already been done for LORD:
http://lotgd.net/ http://lotgd.net/
I can see other ways you could do that generically for every door game:
1. Run the game in local mode inside a DOSBox running under WASM in a webpage.
2. Run a classic BBS software in DOSBox using nullmodem and a virtual FOSSIL driver and have a telnet server listen and redirect connections to BBS nodes (you'd need multiple nodes). There seem to be already classic telnet BBSs doing exactly that.
3. Run a more modern BBS software like Synchronet on a modern OS and shell out to DOSBox with a nullmodem connection (and possibly a FOSSIL driver) every time someone creates a connection.
Options 2 and 3 are much more computationally expensive, but they will gave you proper multiplayer if you share folders correctly between the nodes.