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The scaling is simple magnification. So since the app uses graphics which are at the DPI of a 3G iphone (resolution 480x320), then you scale that up to 960x640
by gte910h 16y ago
The scaling is simple magnification.
So since the app uses graphics which are at the DPI of a 3G iphone (resolution 480x320), then you scale that up to 960x640 without redoing the art, you're going to get nasty jaggies, etc, as you just divided your DPI by 4.
Pretty much everything looks that pixelated when you magnify it 2x. I mean, open up your computer's screen magnification app and set it to 200x zoom, and see how bad everything looks.
It's somewhat similar to what standard def television looks like when blown up on a huge television screen which you then sit too close to, especially on PAL TVs (which aren't interlaced)
For many apps, I prefer to use them at 1x in the middle of the screen, especially ones I do not have to type on.
- ydant 16y agoWell, I think it's obvious it's just scaling the image, I just expected a better technical implementation out of Apple. I'm actually surprised that got past Job's filter, as it looks horrible. I don't know what the proper solution would be as I don't know how visual layout if handled in iOS development. There may have been no automated method for handling it other than simple image scaling. If that is the case, I would have expected Apple to push supporting higher resolution screens a lot sooner than they did.