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Programmed at 5am by some poor soul on crunch mode, after an 80-hour work week and 3 hours of sleep. Whenever a game has an absolutely heinous component to it,
by nikanj 9y ago
Programmed at 5am by some poor soul on crunch mode, after an 80-hour work week and 3 hours of sleep.
Whenever a game has an absolutely heinous component to it, it’s clear that that particular bit was not playtested.
- nailer 9y agoIt seems to contrast the messaging from Ubisoft though. Why doesn't the NPC fear the cult symbol all over the outpost? Why don't they fear the line of sight from the player's weapon?