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At least another decade! There are significant technical hurdles for any near-eye display, such as brightness both of the AR components, and pass-through of the
by Erlangolem 9y ago
At least another decade! There are significant technical hurdles for any near-eye display, such as brightness both of the AR components, and pass-through of the real world. Those are not solved problems, especially without creating a $10,000+ device. Resolution is a challenge, especially with something like an FSD, and with diffractive waveguides other optical gremlins lurk. Form factor is also no joke when wearing something on your face, especially when it’s being partly supported by your nose.
Throwing money at this is necessary to solve the issues outlined, but not today and not next year. It’s also possible thst in a decade we’ll discover that other issues arise which require, surprise, more time and money to solve. Remember that for most people AR/VR still has to compete with traditional displays, which get cheaper, have higher resolution, and are lighter and thinner than ever before.
If really flexible screens or holographic tech makes a leap in that decade+ too, then AR/VR could find that it’s no longer even that desirable as more than a niche tool/toy.