3 ms·
For their AAA games cloud infrastructure it does! In fact, it is a backbone for some of Microsoft's Halo AAA game. Microsoft has this framework called Orleans
by chamakits 9y ago
For their AAA games cloud infrastructure it does! In fact, it is a backbone for some of Microsoft's Halo AAA game. Microsoft has this framework called Orleans which uses the Actor pattern. They have used it in various other project's too.
Who is using Orleans:
https://dotnet.github.io/orleans/Community/Who-Is-Using-Orleans.html https://dotnet.github.io/orleans/Community/Who-Is-Using-Orle...
Video presentation on it:
https://www.youtube.com/watch?v=7OVU9Mqqzgs https://www.youtube.com/watch?v=7OVU9Mqqzgs
Now if you are wondering about raw throughput for graphics and physics stuff in AAA games, that I don't know. I believe that to be a completely different beast, with different requirements, which may or may not benefit from this paradigm.