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I was trying to be an infrequent user of OpenGL. People were totally not understanding why amn't I "just writing a shader". Modern 3D environment is hostile to
by thriftwy 9y ago
I was trying to be an infrequent user of OpenGL. People were totally not understanding why amn't I "just writing a shader".
Modern 3D environment is hostile to infrequent developers now that drawing a simple sphere suddently needs a page length blob of code. Or a "model". Exported from "3D editor".
- octachron 9y agoI agree that graphics programming has become more and more hostile to infrequent users over the years. Comparing the setup boilerplate needed to draw a triangle from OpenGL to Vulkan is just horrifying.
- andrewmcwatters 9y agoI frequently imagine the terror that junior computer graphics devs encounter when they realize you can't just "draw lines" in OpenGL.
- thriftwy 9y ago...and there's no good reason why you can't, other than that in some iteration of API, frequent developers could not imagine why would anybody need that.
- milesvp 9y agoOh dear lord yes. I was struggling to just plot some points on a plane 15 years ago, something I'd done trivially in class years prior. I finally complained to a friend, and that's how I learned about python and pygame. Damn near changed my life.