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The HTML stuff mainly abstracts Three.js objects for faster development and better composition. Since Three.js is already an abstraction of WebGL you may have m
by kalkut 9y ago
The HTML stuff mainly abstracts Three.js objects for faster development and better composition. Since Three.js is already an abstraction of WebGL you may have more luck with it by making a threejs plugin that "hand meshes and a camera position" to the Three.js scene/geometries.
But honestly my experience on this subject is that it would be much more manageable and productive to make the game directly with A-Frame or at least with threejs. If you need a particuliar behaviour you can go down from A-Frame to threejs and from threejs to WebGL and build the relevant components/plugins.