3 ms·
Feasibility depends on your resources, due date, and expectations. It would probably make sense to prototype your game idea first, maybe as a board game, Doung
by mch82 9y ago
Feasibility depends on your resources, due date, and expectations.
It would probably make sense to prototype your game idea first, maybe as a board game, Doungeons & Dragons style game, or as a choose your own adventure story. If it seems fun, start to migrate it into software. I don't have the reference, but I've read the creator of Mario starts with a key game mechanic (like Mario's jump) and tests it without character art to see if it's fun (for example, black & white rectangles instead of Mario and a turtle).
- mch82 9y agoAnother example: Nintendo prototyped & play tested key game mechanics of Legend of Zelda: Breath of the Wild in 2D NES style. https://www.polygon.com/2017/3/1/14780954/the-legend-of-zelda-breath-of-the-wild-2d-prototype-gdc-2017 https://www.polygon.com/2017/3/1/14780954/the-legend-of-zeld...