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I used the same editor. You could draw like, cliffs. Water. Trees. That's not a RTS. That's a picture and some pathfinding. Actually, I don't know how Red Alert
by pasabagi 9y ago
I used the same editor. You could draw like, cliffs. Water. Trees. That's not a RTS. That's a picture and some pathfinding. Actually, I don't know how Red Alert did their pathfinding - perhaps it's just a picture. Building a RTS implies making your own gameplay - not just playing the same game on a different geometry.
- slavik81 9y agoI made my own units, too. And you could write events in their scripting language. I think you could make a basic mod without much trouble. I mostly made a lot of giant bases and scenarios, but the tooling was quite powerful. The move to 3D basically killed that for me. Editors became much more complicated. In a way, simplifying the interface for building things in 3D was one of Minecraft's great successes.