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Cool demo! I liked the little character model a lot. Thanks for taking the time to write this! Is it hard to tweak the lighting model in A-Frame? I like the ac
by danbolt 9y ago
Cool demo! I liked the little character model a lot. Thanks for taking the time to write this!
Is it hard to tweak the lighting model in A-Frame? I like the accessibility the library brings, and I know you were going for a particular lowpoly look, but often I find that a lot of the default lowpoly stuff tends to look a bit same-y. Or, the article encourages immersion, and I'm curious how I could achieve different lighting/shading effects to give a unique look, especially with lowpoly. I've noticed a lot of the A-Frame website examples look quite similar to the sort of default Unity3D lighting that comes out of the box.
- ngokevin 9y agoTweaking lighting technically is easy. To find the right values is a bit more subjective. A-Frame uses sort of phong with PBR capabilities, but the PBR pieces aren't used often. You can use different shaders, tweak the materials, bake the lighting, use shadows. Pretty much the same tweaking as you'd do in any game.