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I’m a complete novice in the game development space so I hope this isn’t a dumb question - how feasible is it to create an MMO or sandbox game/world with A-Fram
by NetOpWibby 9y ago
I’m a complete novice in the game development space so I hope this isn’t a dumb question - how feasible is it to create an MMO or sandbox game/world with A-Frame?
- taneq 9y agoIf you're a complete novice then an MMO is not feasible, for any value of 'MMO' that you're probably imagining. It generally takes a AAA team with upwards of 100 members (coders, artists, designers, etc.) to even fail at making an MMO, let alone succeed. Of course there are a couple of notable exceptions, the two that spring to mind are Wyvern ( https://en.wikipedia.org/wiki/Wyvern_(video_game) https://en.wikipedia.org/wiki/Wyvern_(video_game) ) and Eternal Lands ( https://eternal-lands.blogspot.com.au/ https://eternal-lands.blogspot.com.au/ ) I can't think of any other solo or small-team-hobbyist attempts to create an MMO that even got as far as releasing something.
- mch82 9y agoFeasibility depends on your resources, due date, and expectations. It would probably make sense to prototype your game idea first, maybe as a board game, Doungeons & Dragons style game, or as a choose your own adventure story. If it seems fun, start to migrate it into software. I don't have the reference, but I've read the creator of Mario starts with a key game mechanic (like Mario's jump) and tests it without character art to see if it's fun (for example, black & white rectangles instead of Mario and a turtle).
- mch82 9y agoAnother example: Nintendo prototyped & play tested key game mechanics of Legend of Zelda: Breath of the Wild in 2D NES style. https://www.polygon.com/2017/3/1/14780954/the-legend-of-zelda-breath-of-the-wild-2d-prototype-gdc-2017 https://www.polygon.com/2017/3/1/14780954/the-legend-of-zeld...